Space Channel 5 (Dreamcast) - Let's Play 1001 Games - Episode 191
Not only can't I get my groove back, I don't think I ever had any to begin with…
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Space Channel 5
from https://en.wikipedia.org/wiki/Space_Channel_5
Space Channel 5 (スペースチャンネル5 Supēsu Channeru Faibu?) is a music video game developed by United Game Artists under the direction of Tetsuya Mizuguchi and published by Sega. During gameplay, the game characters perform a sequence of moves to the beat, such as steps and shots, which the player must reproduce with corresponding button presses. The game's theme song, Mexican Flyer, was composed by Ken Woodman[1] in the 1960s. Space Channel 5 was first released in Japan in 1999 and North America and Europe in 2000 for the Dreamcast; it was later released for the PlayStation 2 in Japan and Europe in 2002 and in North America as Space Channel 5: Special Edition in 2003; and then ported by THQ to the Game Boy Advance as Space Channel 5: Ulala's Cosmic Attack in the same year. A sequel, Space Channel 5: Part 2, was released for Dreamcast (Japan only) and PlayStation 2 (Japan and Europe) in 2002, and on Steam on March 4, 2011.
The games revolve around players controlling the funky space reporter, Ulala, as she grooves to rescue hostages and stop the enemy. Each level is split up into several parts, revolving around dance-offs or shoot-outs, during which the player must repeat commands spoken by the opponent (Up, Down, Left, Right and Shoot) in time to the rhythm. Dance-offs involve dancing against an opponent, with some routines differing depending on the player's performance, while shoot-outs require players to shoot attacking enemies and rescue hostages. Successful moves increase ratings while making mistakes will lower ratings and cause the player to lose hearts, possibly causing them to lose hostages. If the player loses all their hearts during certain battles, or if the ratings drop too low, the player will have to restart the level. Clearing the game unlocks an alternate story mode with some differences.