Desert Strike: Return to the Gulf (Sega Genesis/Mega Drive) - Let's Play 1001 Games - Episode 194
Classic 90's Sega Genesis desert warfare!
If you liked this video consider supporting the series ► https://www.patreon.com/GamingJay1001
Follow me on Twitter ► https://twitter.com/GamingJay1001
Check out the website ► http://letsplay1001.com/
Check out the book ► http://www.amazon.com/1001-Video-Games-Must-Before/dp/0789320908
I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Desert Strike: Return to the Gulf
from https://en.wikipedia.org/wiki/Desert_Strike
Desert Strike: Return to the Gulf, commonly known as Desert Strike, is a shoot 'em up video game released by Electronic Arts (EA) in February 1992 for the Sega Genesis.[1] The game was later released on several other formats such as the Super Nintendo Entertainment System, including a much upgraded version for the Amiga home computer. The game was inspired by the Gulf War and depicts a conflict between an insane Middle Eastern dictator, General Kilbaba, and the United States. The player controls a lone Apache helicopter and attempts to destroy enemy weapons and installations, rescue hostages and capture enemy personnel, while managing supplies of fuel and ammunition.
The lead designer, Mike Posehn, had no video game experience prior to developing Desert Strike. Inspired by Choplifter, he aimed to create a nonlinear game with smoothly animated vehicles. Posehn, a PhD in Mechanical Engineering, developed a camera system with momentum to mimic realistic helicopter movements. Three-dimensional (3D) modeling was used to generate the vehicle sprites, which were later touched up on the pixel level with color.