Space Engineers: Holodeck Adventures 02-27-2018 (Part 1)

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So with the physics updates came tweaks to damage in Space Engineers, which led me to design the Thugboat with "crumple zones" in the forward hull that help "absorb" impact and prevent its damage directly aft during a collision.

So how does this factor into Uncooperative Survival? Well, the Good Intentions is indeed a good ship - a tight yet functional design. But it's also clear that something a bit beefier is going to be needed.

So when you look at those two things and how successful the Thugboat is at, well, being a Thug, we decided to do some simulating on the holodeck. Though for some reason, the arch kept shorting out on me...

Part 1 of this stream recap covers collision testing with a semi-Mk III Thugboat (missing its wings and small gatling turrets) and the Partisan against each other and the Whale, as well as testing new weapons from Kreeg The Supplier and other weapons in the mod list to pick suitable armaments for the new ship.

Part 2 will be a time lapse of my PoV for the Bad Intentions build.







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