Space Engineers: The Uncooperative Client
The phrase "Multiplayer looks like it's running fine in the stream" is a great example of the careful cultivation that is done to make SE look like it's finished and working.
Multiplayer for the most part is fine -- if you are the HOST of the session and not using the dedicated server. Since I seem to have inherited Wedgehog's role of being the cause for many game restarts, I compiled a bit of a look at some of the shenanigans that my client experiences during Uncooperative Survival streams. You've also seen some other bits here and there in video snippets over the past few weeks as well.
Remember: If that plane starts a rockin', Clang soon will be knockin'.
Be sure to check out Uncooperative Survival over on w4stedspace's channel ( https://www.youtube.com/channel/UChn50gGegULImIZsoBQ06Cg ) every Tuesday early evening Eastern Time.
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At this time, farrell1701 has 166,322 views for Space Engineers spread across 196 videos. His channel published over 10 days worth of content for the game, roughly 28.30% of Space Engineers content that farrell1701 has uploaded to YouTube.