Space Engineers: Uncooperative Multiplayer (Stream Highlight)

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Published on ● Video Link: https://www.youtube.com/watch?v=9ffe8zpUafg



Space Engineers
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Duration: 12:10
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With the kinds of issues my SE client seems to go through in multiplayer during Uncooperative Survival, it seems about right to post some of the crazier things that have happened during the stream.

This easily qualifies in the top ten: Inside of 12 minutes we proceed to catch ships phasing in an out of existence, beacons disappearing, SE being convinced w4sted is walking off into the sunset constantly, show no ships in an area but have the shield mod react to hitting a ship there, a complete piloting desync, character not being subjected to being moved by a jump even though he DID get moved by it, and finally, the game flatly refusing to re-render the area the player was in after committing seppuku.

And the sad thing is, this is still better as far as multiplayer was 8 months ago, and miles better than where it was back in the DX9 days.

Still... um... Keen? We need a way for someone to force player resync. Possibly an admin command for the host? *ANYTHING*? Because clearly jumping and even death couldn't do it, but the client certainly knew things WERE THERE. Wow.

Music credits:
No Better Noise by Speck (c) copyright 2018 Licensed under a Creative Commons Attribution Noncommercial (3.0) license. http://dig.ccmixter.org/files/speck/57177 Ft: Martin Cee/JohnBozi, billraydrums, Every Silent Noise







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Space Engineers



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