Space Engineers - team coop sensor-based weapons control

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We've tested a "FCS booth" concept using my old xShaman script. Basically the sensor reads nearest players' orientation and controls rotors to align with said players' crosshair. I've used that for spotlights but today we tried to make a combat application of that.

This way one can make any number of separate weapon groups for every crew member to control. Here we use ctrl-Z to float inside a "booth" but it can work well for stationary bases.

WS: https://steamcommunity.com/sharedfiles/filedetails/?id=1995067977




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