Space Engineers - Update 01.116 - Medical room modding support
Greetings Engineers and Happy New Year!
In this week's update we are introducing the ability to modify the medical room and also providing a few example mods for characters and medical rooms to show the new and old possibilities. For example you can disable / enable respawning on medical room, disable / enable healing and refueling, disable / enable suit changing or restrict which models you can change into for a specific medical room. This makes it possible to create scenarios where each faction’s medical room would spawn specific models for it, for example aliens vs robots. Or you will be able to create an upgraded medical room that spawns suits with more health points.
Full list of new features and fixes: http://forums.keenswh.com/threads/7377823
KEEN SWH Alternative Suits Mod: http://steamcommunity.com/sharedfiles/filedetails/?id=593363544
KEEN SWH Medical Room Mod: http://steamcommunity.com/sharedfiles/filedetails/?id=595306502
Eremus Nubis by Sebastitan - http://steamcommunity.com/sharedfiles/filedetails/?id=594670746
Maze Runner 2 by GHOSTXV - http://steamcommunity.com/sharedfiles/filedetails/?id=594090065
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