Sparta... - Metro Last Light Redux Walkthrough/Playthrough - Chapter 2
Sparta is the second level in Metro: Last Light and the first level that can be played - albeit with limited controls.
The level starts of with a man, presumably Artyom, sitting at a guardpost with other sentries outside Exhibition station in a manner similar to the beginning of Metro 2033. One of the nearby soldiers is talking about where he lived before the war, when suddenly, screams are heard at the next outpost further into the tunnel before everything goes dark and silent. Artyom and his comrades nervously stand ready to face whatever might come at them when Dark Ones suddenly materialize out of the darkness and several nosalises appear. As Artyom kills all the nosalises, he is horrified to realize that the monsters are in fact his comrades. Artyom lays the body of one of them, whom he just stabbed through the head onto the ground and look up at a Dark One looking down at him before touching him.
Artyom is then suddenly woken by Khan in his bed in D6, it was all a dream. Khan tells him that he spotted a surviving Dark One in the botanical garden and that they must find him. Artyom must go to the armoury to gear up. He can listen to other Rangers conversations for some moral points. At the armoury, Artyom will be given a gas mask, medkit, some MGRs and a free selection and customisation of the weapons in the armoury plus some basic instructions and a chance to test his weapons on the shooting range. Nearby on the table of the ranger, Artyom can find a (sometimes functional) ammobox so that he does not need to worry about using up precious ammo.
Artyom can listen to some more conversations before meeting Khan and Ulman to go to the meeting with Miller. On the way, Khan will give some philosophical remarks at D6, and Ulman can be heard inquiring about a missing Spartan, Lesnitsky, who was tasked with watching chemical weapons. At the meeting with Miller, Khan informs the colonel of the surviving Dark One and asks for permission to take Artyom with him to locate it. Miller agrees but sends a sniper along, his daughter Anna, to kill the Dark One. Khan objects and is escorted out of the room by two guards on Miller's orders. Miller tells Artyom to go with Anna to the gardens to kill the Dark One without Khan.
Anna teases Artyom, calling him a "rabbit", as she is not convinced that he is a good soldier. Anna and Artyom leave the facility on a monorail to the gardens, the same one that Artyom and Miller took a year earlier to launch the missile strike against the Dark Ones.
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