Spectral vs Generation Arcade

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The game has a super meter, you start each game with full meter, 3 bars, and meter will carry over between rounds.
There is also a Guard Break, If you block too much, you will start to flash white. Keep blocking and your character will stagger, leaving you open for attack.

A Parry, A+B Perform that is a dodge animation that will cause projectiles to pass through you and will stun the opponent for a short time if the hit you with a physical, non-grab attack. Parries anything that can be blocked high. Can also be done in the air. If done on the ground, you can be grabbed. Also a Low Parry, 2(down)A+B Perform a dodge animation that will cause projectiles to pass through you and will stun the opponent for a short time if the hit you with a physical, non-grab attack. This version only parries lows but you can't be grabbed out of it.

Forward Grab, A+D Grab the opponent and throw them in the direction that you are facing. The opponent can tech by pressing A when the grab connects.

Backwards Grab, B+D Grab the opponent and throw them in the opposite direction that you are facing. The opponent can tech by pressing B when the grab connects.

Dust, B+C After a short animation and sfx you perform a standing overhead that knocks the opponent into the air. You can follow this up by pressing A x 3, B x 3, C x 3, D, and ending with 236 D.
Pressing, A will automatically cause you to jump into the air and follow the opponent so no need to jump, just start pressing A.

Low Dust, 2(down) B+C Exactly the same as a regular dust except the first hit will be low, and the initial animation will be different to reflect this.

Taunt, C+D Taunt your opponent, establishes dominance. Builds 1/8th of your full meter, or about 1/3 of a super bar! Somewhat useful for building meter without actually hitting anyone, but makes you vulnerable.

Guard Cancel, C+D while in Block Stun Knocks the opponent away with a hit, Costs 1 Bar of meter.

Air Recovery, D After Hit Stun ends and you are in the air You will perform a small air flip in place with limited invincibility, and restores your air options.

Ground Recovery, D Just before you touch the ground while not in Hit Stun Your character will hop backward a small distance instead of being knocked down. Fully invincible.

The game has also uniqued meachinics:

Seal Of Time: A+B+C Only when or after certain moves connect
When certain moves connect, either hit or block, using Seal Of Time slows the opponent and keeps them in hit or block stun, allowing you to follow up a hit or to continue your pressure.
It costs 1 bar of meter, the moves that you can Seal Of Time will vary from character to character.

Manual Burst: B+C+D Only when at low health You will know you can activate burst if [B+C+D] appears under your health bar. Upon activation has a small hitbox that does some damage, blows the opponent away on hit, and destroys projectiles hit by the hitbox, and is unblockable
During burst you take less damage, have infinite meter, and deal a larger amount of damage to guard, and you will tend to guard crush opponents with few hits. When the burst ends you will be left with no meter at all
Costs 1 Bar of meter to activate but is not limited to once per round, if you can get more meter you can activate again.

But there is also Auto Burst, exactly the same as the manual burst with the exception of you have no control when you burst. When in Auto Burst the moment you are in a neutral state and can burst the game will force you to burst. Though you do not need any meter for the burst to activate it will still occur if you are able to activate, even if you have a full 3 bars of meter and you don't want to activate. It is not recommended to ever take this over Manual Burst.

This are the game characters:

Earth, Holy God (has a powered-up form, known as "Holy God Earth", as the game's unplayable final boss).

Eril, Northern Knight (known as simple Erile).

Jado, Aristocrat of Darkness (known as simple Jadou; has an alternate "Jado 2, Soul of Hatred" version as a hidden unlockable).

Kryce, Sword Master (known in the Arcade version as Krayce).

Hiro, The Explosion Child (has an alternate "Hiro 2, Overbearing Explosion" version as a hidden unlockable).

Mayura, The Ice Witch.

Orochimaru, Wyvern of the East.

Roze, Empress of Darkness.

Ryuken, The Holy Fist.

Weles, The War Gale (known as simple Wells).

It is the last game released on PGM hardware (both as a cartridge and as a combined PCB) and is known for its arcade Training Mode, which allows players to practice against a stationary opponent for 100 seconds.

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