Spelljammer (HQ Remake) - Planetside (2021 Remake)
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Spelljammer is a one-of-a-kind game that wasn't afraid to take chances. Combining fantasy, space, commerce, and pirates in real-time and turn-based roleplaying combat, Spelljammer scratched a special itch pehaps many didn't even know they had.
A Spelljammer is a magic ship that navigates the Wildspace within a Crystal Sphere dotted with holes which appear as stars from the Phlogiston, the area outside the Crystal Sphere which is impassable to your ship (though you can crash into it if you try! You should try!). Lead your spelljammer crew and act as a merchant, privateer, ferry passengers and goods, or protect the shipping lanes of the Wildspace for profit. You must first build up your reputation before you can seek out greater glory.
In Spelljammer you can choose from 6 races and 6 classes to create your character. With your starter crew and ship, you travel to planets and dock to seek out quests, engage in trade, buy crew equipment, "refuel", or upgrade and repair your Spelljammer. Out in wildspace, in between bouts of dodging space debris and asteroids, you prepare for real-time battles with pirates using medieval style weapons such as catapults and ballistae, as well as cannons, and boarding to engage in (human and non-human) crew melee on deck in isometric turn-based combat to capture the enemy ship and take her for a prize. There are many different ships with different stats.
Spelljammer as a AD&D setting offered you the ability to travel to any setting you wished, and in those days there were so many (Dark Sun, Dragonlance, Greyhawk, Mystara, Forgotten Realms/Faerun/Toril, Ravenloft, etc.). Spelljammer has always been a setting that instills great reverence from those who played it in the old days of Advanced Dungeons & Dragons. As such, it has reached a cult-like status, as has anything to do with the setting -- including this game. Unfortunately, as ambitious and creative as this game is, it was plagued with some problems that prevented it from having a broader appeal on the video game market. The setting itself was relatively obscure, loading times were a bit on the long side, and the crew combat was a bit lackluster with you only being able to control your officers while the AI controls the enemy and your rank-and-file crew. It did not acheive great commercial success, but fans of the setting looked past its flaws and have raised this game to (cult) legendary status.
This game is abandonware and not for sale anywhere. It is notoriously hard to run at all, but it is possible to google and find a browser emulation of this game that worked long enough to get screenshots.
Original score by Peter Grisdale and Mark McGough ©1992
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