
Spencer Egart- Tooling for Roguelikes and Procgen
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Published on ● Video Link: https://www.youtube.com/watch?v=YfLYPIXGF7E
A high-level overview of the notion of creating specialized tools for both procgen and roguelike development. Focus on non-code solutions such as visual editors, why that canbe valuable in both gamedev and especially elements of roguelike development, even for solo devs.