Thomas Robertson - Towards a New Understanding of Procedural Super Attacks

Subscribers:
13,100
Published on ● Video Link: https://www.youtube.com/watch?v=f1t4yPjfZyM



StarCraft II
Game:
Duration: 14:52
670 views
15


Fireballs. Super attacks. Fatalities. Summons. Limit breaks.

Whatever you want to call them, some videogame attacks are more complex than a simple punch or kick. And some games have ridiculous amounts of super attacks, each carefully choreographed, using sounds, music, particles, animations, and anything else the game engine can possibly display. We know that all this content was created by loads of hard-working developers working insane hours.

So can't we procedurally generate them?




Other Videos By Roguelike Celebration


2021-10-23Brenda Romero - Dynamic Relationships and Traits in Empire of Sin
2021-10-23Jasmine Otto - Cyclic Plot Generation in a Narrative Instrument
2021-10-23Francesco Cottone - Chronicles of Stampadia
2021-10-23Atty Vohra - Automating D&D Combat Prep with Roguelike Principles
2021-10-23Arvi Teikari - Why Noita Became a Roguelite (and Why I Liked That a Lot)
2021-10-23Shawn Main - You May Already Be A Roguelike
2021-10-23Jason Grinblat- Before you Fix a Leak, Ask if it's a Fountain
2021-10-23Allie Signet & Joe Maliksi - SIBR - Sports, Splorts, and Statistics: Why Data Accessibility Matters
2021-10-23Evan Debenham- Community-Driven Roguelike Development
2021-10-23Spencer Egart- Tooling for Roguelikes and Procgen
2021-10-23Thomas Robertson - Towards a New Understanding of Procedural Super Attacks
2021-10-23Dylan White - The Cost of Magic
2021-10-23Qristy Overton - Exhibition: Attempting Brogue on a Dancepad
2021-10-23Michael Langford - For the Squishies: Making Roguelikes Accessible to Children and their Parents
2021-10-23Younès Rabii - Pokemon Glitch - Story of A Roguelike With No Author
2021-10-23Sraëka-Lillian - Procedural Phonology: Generating Name Generators
2021-10-23Alice Lai - All Together Now: Creating Multiplicative Power in Hades
2021-10-23Brian Cronin - Off The Rails: Lessons from Monster Train Development
2021-10-23Chris McCormick - Building Juicy Minimal Roguelikes in the Browser
2021-10-23Rich Wilson: Roguelikes, Immersive Sims, and the Church of the Simulation
2021-10-23Xalavier Nelson Jr. - Building an Economic Flesh Simulation Will Make You Disassociate from Reality



Other Statistics

StarCraft II Statistics For Roguelike Celebration

Currently, Roguelike Celebration has 670 views for StarCraft II across 1 video. Less than an hour worth of StarCraft II videos were uploaded to his channel, making up less than 0.14% of the total overall content on Roguelike Celebration's YouTube channel.