
Jasmine Otto - Cyclic Plot Generation in a Narrative Instrument
Channel:
Subscribers:
15,300
Published on ● Video Link: https://www.youtube.com/watch?v=NjIDVIIg1lY
I am developing 'druid game', a narrative instrument which explores the 'clinamen' of plot between mages, priests, and cultists all fighting to control a dangerous and ultimately unknowable world, hurting each other badly in the process. Rather than taking the perspective of any one player in this game, I ask that the querent read through and with the narrative instrument, which proposes a dramatic plot and a sequence of scenes (one of many possible) through which it is articulated. I will argue that this approach maximizes the value of the system to creative player retellings while minimizing content burden on the narrative designer (also me for now).
Other Videos By Roguelike Celebration
Tags:
game design
game development
procedural generation
procgen
narrative design