Splatoon 2 & 3 Salmon Run Golden Rotations And Modding in Private Battles
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Gold Rotations in 2025 in Splatoon 2 happen on Spawning Grounds Grizzco Weapon in 46 hours
Rare weapon wildcard rotation
Every few months, a wildcard rotation has Random Rare golden question marks instead of the normal Random green ones. This signifies that the supplied weapons are all rare, but still randomly loaned. Each player is equally likely to receive any of the four rare weapons.
Each King Salmonid's attack patterns are the same as when facing them alone, so all their strengths and weaknesses stay the same as well.
The player targeted by Megalodontia should lure it to the location that Horrorboros is moving towards, so that Horrorboros' mouth is hit by Megalodontia's attack. This instantly destroys the bomb and deals huge damage to both Megalodontia and Horrorboros, as well as anything else in the vicinity.
Repeatedly chaining this process is the safest way to defeat all three King Salmonids, since it prevents Horrorboros from successfully attacking while simultaneously dealing massive amounts of damage to Horrorboros and Megalodontia.
Megalodontia also deals damage to other Boss Salmonoids during the Xtrawave, so if the player targeted by Megalodontia cannot reach Horrorboros’ mouth in time, it may be worthwhile to try to get rid of other Boss Salmonoids.
Due to the three King Salmonids taking up a lot of space in addition to other Boss Salmonids, the crew must utilize their main and special weapons' advantages to the fullest in order to keep the battle relatively under control.
Weapons that deal heavy damage like the Grizzco Charger or Grizzco Stringer should mainly focus on attacking the King Salmonids directly. Make sure to leverage their individual strengths and weaknesses as well; for instance, the Grizzco Stringer can deal enormous single-target damage, but the Grizzco Charger should try and pierce through multiple targets at once.
Weapons excelling at turfing and crowd control like the Grizzco Brella, Grizzco Dualies and Grizzco Roller should ensure the floors and walls are covered in the player's ink. The extra mobility is crucial for getting good angles to splat Boss Salmonids and for avoiding the King Salmonids' attacks.
Armor-piercing weapons like the Grizzco Slosher and Grizzco Splatana should mainly focus on defeating Boss Salmonids, so that they and the other players can use as many Golden Eggs as possible.
The Grizzco Blaster is well-rounded enough that it should adapt according to the situation, to make up for the other weapons' weaknesses.
Situationally, the Grizzco Roller can inflict massive amounts of damage on Megalodontia if it is lured to a location where the player can wedge themself between it and a wall, allowing them deal continuous damage by rolling against Megalodontia without being knocked back.
On Big Run stages, Horrorboros may emerge from a Gusher, allowing the Grizzco Roller player to use the same strategy after it first appears.
The player with the Crab Tank should use both charges to deal as much damage as possible to Megalodontia's weak spot, shooting at the other King Salmonids if Megalodontia retreats into ink. However, if the crew is having trouble luring Megalodontia to attack Horrorboros, the player with the Crab Tank should shoot at Horrorboros' bomb instead. If Cohozuna is left with significantly more health than the other two King Salmonids, it may also be worthwhile to use one or both Crab Tanks to attack it.
Most other special weapons do not deal nearly as much damage as the Crab Tank, so use them to attack Horrorboros' bomb to get the most mileage out of the damage, or use them to take out problematic Boss Salmonids like Stingers and Flyfish. Do not hesitate too long waiting for the perfect opportunity, however; using specials inefficiently is still usually better than not using them at all, especially since the crew collectively has eight specials to use in just 100 seconds (or even less time, if things go poorly).
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