Splatoon 3: It's the shots you miss in Splat Zones [15(3)-4, Splat Charger]
I'm back with the Splat Charger, and wondering if maybe I should have picked it up again between A and S ranks. After my first dozen shots, I'm thinking I ought to have done, but I manage to redeem myself a little by splatting the Splattershot chasing me across the Splat Zones. I get back to my little perch and accidentally find someone hiding on the wall, making me clean them up a bit. Another pinkling is around, and I can't help but think they'll be coming up the inside wall. And they do. I grab a drink, clean up more walls, and see another pinkling coming up one. A squidmate splats them, which is good, but I also hear inky sounds behind me. I run away, and head up a wall to see a Zipcaster I managed to avoid.
I whip out an Ink Vac to protect me from a pinkling in our Splat Zone, and they run far enough away that I have to aim the inksplosion elsewhere. It hits someone, which is good, but I find myself alone, so I run away too. I probably should have run backwards, and not to the pink Splat Zone, but those are just details. I risk a super-jump back to my ledge, and get quickly squished by the Flingza Roller, and so next take the slow way around the back, made slower by not being able to hit a wall. I pop up on the top of the back wall, miss a shot or two, but get a couple of splats, while also being a good super-jump beakon for my squidmates.
We've lost the lead, but there's plenty of time left to regain it, and we at least stop the pinklings' score for a bit. I miss some more shots, and don't even manage to grab a drink this time, before a Zipcaster splats me easily. That buffer we added to the pink score is helping us now. At least a Beakon has been planted neatly behind the back wall, making my return quicker, not that I can hit a stationary pinkling launching Tenta Missiles. How embarrassing. Almost as bad as squidding right in to a Splat Bomb.
I super-jump back to a Beakon, actually hit a pinkling this time, but not hard enough to splat them, and instead rely on my old friend the Splat Bomb. It does the trick. I then chase a pinkling around the Splat Zones with my laser sight, only managing to splat them when they are properly stuck in our ink, but they all count. And we are still struggling with the Splat Zones. An Ink Vac helps keep me safe, while stopping further onslaught, and bags me two more splats, which is nice. I run away from Tenta Missiles, go back to green Splat Zones, and sadly mis-time a Splat Bomb drop for a pinkling coming up a wall.
With thirty seconds to go, we have the Splat Zones, but a long way to go with them. My squidmates push ahead, doing well to suppress the pinklings, while I stick to the back. I think that's a good place for me. I also hear the Flingza Roller nearby. They're coming up the wall, and this time my Splat Bomb is perfectly timed. They're splatted, and the Splat Zones remain green. I even splat the Zipcaster in the other Splat Zone to help keep our score ticking over. It feels now or never, in the final ten seconds, and that's when my squidmates complete the pinkling Wipeout. Nice! I think it's worth a little dance, as we don't need to do much more to secure the victory. But we do need to do a little bit more, and missing the shot on the Splattershot Jr before they can pop a Bubble is unfortunate, particularly as we only lose by a single point. Ah well, good battle, everyone.
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