Splatoon 3 - Splatfest: Team Keyboard (feat. Douser Dualies FF)

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Published on ● Video Link: https://www.youtube.com/watch?v=BhKOUQRf1pA



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Splatoon 3 (2022)
Duration: 31:15
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This is the first Splatfest since Side Order came out. One of my goals was to finish Side Order at least once before it, so that I can have Inkopolis Square available. (As you may have noticed in the Artwork Showcase video, I do indeed have it now.) Accordingly, Off the Hook has since released another song, this one for Splatfests, “Suffer No Fools.” It will turn up in some of the matches in this video.

Not only is the Douser Dualies FF the other new weapon introduced in Drizzle Season 2024 (the other one being the Recycled Brella 24 Mk I, which I covered about a week prior) the Dualies are the last weapon class I hadn’t yet featured in a Splatfest. We don’t really have that many Splatfests left, I think 5 after this one (including SpringFest in April 2024), so I got at least that done! The Dualies are my second-worst weapon class after Chargers, due to how I can’t really think in terms of the dodge roll, at least not fast enough to actually put it to use evading opponents.

Not that I shouldn’t try anyway, as the Douser Dualies FF has a gimmick tied to the dodge roll: like how the Squeezer has two modes, a slower-fire mode and a faster-fire mode, so does this weapon, because after a dodge roll, it suddenly fires a lot faster. There is no change in range, damage per shot, or ink depleted from your tank per shot, but it does help in finishing off opponents faster. However, each roll takes a good deal out of the tank, and it’s one of the least ink-efficient Dualies, so you should avoid rolling until you’re fighting someone or you expect to fight someone the very next second. From a full tank, if you keep shooting, you get three rolls before you run out. In addition, your Inkling or Octoling cannot move after the roll as long as the rapid-fire mode is activated, so you will need to finish off that opponent, or they will finish you off. (This also means the dodge roll is not a good idea if there are multiple opponents coming at you at once, because if you DO get someone, the other one will get you.)

The Douser Dualies FF comes with Ink Mines and the Killer Wail 5.1. The Ink Mines are my favorite sub weapon because of their strategic nature (though there are times when I like Squid Beakons more, also because they’re highly strategic). Once someone trips an ink mine, not only do they have less HP to fight you with, but you can use their tracking to accurately keep firing after rolling. I try to have my opponents trip an Ink Mine before fighting, if possible, though that requires them come to me rather than me to them. The Killer Wail 5.1, meanwhile, is your way of telling opponents ot back off, or at least put them under enormous pressure as you move in to finish them off.

All three of these features on the weapon means they are at their most effective on flat, even ground. You don’t want to fall off or collide with a wall as you roll, and it can be hard to find opponents with the Killer Wail if you also have to search vertically in addition to diagonally. Though the Ink Mine is great on uneven ground too, you want to close in and get them before they heal off the damage and lose their marking, and that’s best done when they are on the same plane as you.

By the way, I chose Team Keyboard because that’s the only instrument of these three I have any experience with, however little. Took piano lessons when I was 5 years old.

2:18 - Match #1
Marlin Airport
Splatfest Turf War
Douser Dualies FF
Color Scheme: Rock Band
Song: “Till Depth Do Us Part” by Deep Cut
Octolings: 4


5:56 - Match #2
Eeltail Alley
Splatfest Turf War
Douser Dualies FF
Color Scheme: Rock Band
Song: “Big Betrayal” by Deep Cut
Octolings: 7


9:33 - Match #3
Manta Maria
Splatfest Turf War (100x Battle)
Douser Dualies FF
Color Scheme: Rock Band
Song: “Fins in the Air” by Deep Cut
Octolings: 5


16:22 - Halftime!


17:44 - Match #4
Flounder Heights
Tricolor Battle (Attackers)
Douser Dualies FF
Color Scheme: Rock Band
Song: “Big Betrayal” by Deep Cut
Octolings: 5


21:26 - Match #5
Flounder Heights
Tricolor Battle (Defenders)
Douser Dualies FF
Color Scheme: Rock Band
Song: “Suffer No Fools” by Off the Hook VS Fire & Ice
Octolings: 4


25:08 - Match #6
Flounder Heights
Tricolor Battle (Defenders)
Douser Dualies FF
Color Scheme: Rock Band
Song: “Suffer No Fools” by Off the Hook VS Fire & Ice
Octolings: 4


28:51 - Results! This is the first Splatfest to allocate points for being 2nd in a category. I wonder if you get extra Super Sea Snails for being on the team that placed 2nd overall.







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