Splatoon 3 - Side Order - Agent 8's Palette Run

Channel:
Subscribers:
36,500
Published on ● Video Link: https://www.youtube.com/watch?v=wCGk0yFPhCc



Game:
Splatoon 3 (2022)
Duration: 56:16
407 views
9


It’s been about three weeks, but I kept at it, and I managed to clear the Spire of Order using Agent 8’s palette! I didn’t think I could do it, and indeed, I actually started this pretty late at night, with work in the morning, expecting to get kicked out pretty early on. Of course, I think much of this is dumb luck, and even after clearing it, I don’t think I can do it again in this state, unless I get a comparable amount of luck.

For context, palettes are used in Side Order as the source of Agent 8’s weapon while traveling up the Spire of Order. Each corresponds with a different weapon class, with built-in sub weapons and special weapons. There are other differences too, such as primary chip type (chips being boosts to your weapon earned by clearing floors in the Spire of Order) and secondary chip type.

As I show at the beginning of this video, Agent 8’s palette is the last one in Side Order. You get Pearl’s first, which provides you with the Order Dualies; then Marina’s, coming with the Order Brella; then Agent 4’s, which contains the Order Shot. The next eight palettes are random (Callie and the Order Roller, Marie and the Order Charger, Shiver and the Order Stringer, Frye and the Orer Splatana, Big Man and the Order Slosher, Sheldon and the Orderbrush, Murch and the Order Blaster, and DJ Octavio and the Order Splatling), and your reward for clearing the Spire of Order with the 11 other palette’s is Agent 8’s palette, which comes with the Octoshot. (No “Order” prefix here—the Octoshot is already in grayscale!)

Agent 8’s palette has an addtional restriction, however. You see, Marina can hack the Spire of Order to give you an advantage, all of which are permanent (but require Marina’s presence near Agent 8, as Order is constantly trying to undo Marina’s hacks, and Marina must actively repel Order’s attempts) but can be turned off at will. If you enter the Spire of Order with at least one Marina hack, Agent 8’s palette will have some color chip slots blocked. The limit is 5 or more, of which Agent 8 will only get to use 6 slots. That’s the approach I went with, because those 6 slots will remain regardless of if you have 5 hacks or 50. (I had 56.) I won’t get the badge for doing this with a low-hack run, but again, I don’t think I can pull that off, and I’ve already accepted it, so I don’t care. I have no intent to try to get a complete badge collection, considering I’ll never get stuff like, say, the Exeggutive VP 400 badges for Salmon Run.

I am the sort of person who’s most comfortable with planning things in advance, figuring out a strategy, and executing it. This is why I feel more at home with turn-based games than other types. (Technically, rogue-type games, roguelikes and roguelites, of which Side Order is a type, are predominantly turn-based, but not of the plan-ahead sort.) Hence, I will gladly accept the restriction on how much the palette can hold if it means I go in with greater power. It just means I have to think carefully on what color chips to use. By coincidence, I happened to find the six of them without having to reset a floor! They are as follows (not in this order):

Main Damage (Close)
Main Damage (Close)
Main Damage (Distant)
Turf Drone Gauge
Drone Inkstrike
Poison Ink

I think this is the most effective color chip set I can have if I’m limited to just six, based on my play style. This is oriented towards eliminating Jelletons, the enemies in the Spire, particularly when they’re close by, so I can clear a path out of a tight spot. I want to enable Pearl to use Inkstrikes due to it being the Pearl Drone’s strongest skill, and she auto-aims, allowing me to instantly take out most non-boss enemies passively. Poison Ink deals intermittent damage to enemies while they move across my ink, turning time on my side because they will get weaker the longer they stay on my ink and maybe even defeated.

You’ll see that I played in a pretty pragmatic style, with a lot of hit-and-run if things got too hairy. It’s not the most glamorous, stylish way to play, but it is the most effective for me. I don’t have good reflexes, good snap-decision making, good impulse thinking, or good spatial awareness of things not in front of me, so I make up for that by stalling for time and giving myself time to think and restrategize. Nowhere is that more evident than Floor 26, where much of it was me trying to figure out a way to destroy the last portal while swarms of Jelletons cover the ground—and happens to be the portal I started next to and the one I intended to destroy first. I came up with an alternate strategy using the Triple Splashdown to do it.

I also got incredibly lucky that Floor 29 happened to be a vending machine floor. I wasn’t sure if I was going to have to fight Order without a full set of lives, but here I am! Speaking of which, I think Agent 8’s palette run is the only one in which Overlorder will deploy Towering Nobilmente enemies. At least, I hadn’t seen any in the other palettes’ runs…







Other Statistics

Splatoon 3 Statistics For Overhazard

Overhazard presently has 78,085 views for Splatoon 3 across 122 videos, and roughly a days worth of Splatoon 3 videos were uploaded to his channel. This is 4.20% of the total watchable video on Overhazard's YouTube channel.