Splatoon 3: Starting smoothly in All-Grizzco Salmon Run [51-57-49, 35/1053]

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Splatoon 3
Game:
Splatoon 3 (2022)
Duration: 0:00
16 views
1


It's All-Grizzco weapons, and I'm aiming to get to 999 on Spawning Grounds. This early Run starts on low tide, which tends to be more forgiving, and I have the Charger, which, like most of the Grizzco weapons, is a lot of fun. Still, I'm leaving Fish Fingers to others better equipped, although I can easily ink the way up for them. An early Killer Wail aimed at a Stinger on another prong of the shore can be forgiven, although with a bit of time my Charger could have splatted it, but maybe not if I aimed like I do at the Steelhead. I take more care with my next shots, and when shooting the laden Snatcher, so that the eggs aren't dropped over water. In the end, the eggs build up and we bring back a nice haul.

Still low tide for the second wave, which makes my Brolly a bit of a waste with no walls to ink. The early bosses are simple enough, although the weakness of the Brolly's spread against the Steelhead is apparent. Inking the turf for a Flipper is really easy, though. I can also help chew through some Chum blocking our way to a Big Shot, and the Big Shot is big enough for all my shots to hit. Add a Flipper and some Stingers, and we get a load of eggs to shoot back to the basket. I head back to help dunk them, finishing by splatting a Fish Finger because we run out of eggs to collect. On to the final wave!

The tide comes in, and I have some walls to ink with another Brolly. We have less room to work in, which means we need to keep the salmonid population down if we can. A Grizzco Roller on the squad will help with that. Keeping the turf inked becomes more important too, something Fish Fingers will be a detriment to. It is crucial they are splatted quickly, and it's good to see a squidmate also taking their presence seriously. While at the top of a Finger, I throw out an Inkstrike at a Flyfish appeared on the difficult pier, and toss the other two strikes where it seems prudent. Another Fish Finger appears, and I help a squidmate splat it by keeping the turf below clear, although I need to make a bold jump through a grate and across water to deal with a Steel Eel. I needed to pay more attention to the Chum, though. The Roller comes to my aid, and I use my second Inkstrike to clear some turf and refill my tank, getting one more egg throw in before time runs out. We end with a pretty smooth Run, and a good tally of eggs. Woomy!




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