Splatoon -- Octo Valley: 27. Unavoidable Flying Object ~ Skatepark Encounter! ~
Just as with every Octoling stage before it, this past one is now followed by an Octostriker UFO invader, challenging the very limits of Inkling society's obliviousness and the apparent control the Squidbeak Splatoon holds over the media, even with its fearless leader out of the picture... wait, that is itself mighty suspicious, indicating that there are other, bigger players at work here, almost as if Agents 1 and 2 might somehow have something to do with such matters... ... ...nahhhh~!
Oh, and I don't want to alarm you, but after every UFO mission, there's always a... a... a!!! ... ... ...I can't even get to it, it's too much anticipation! Let's just do our job as we always have!
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27. Unavoidable Flying Object
~ Skatepark Encounter! ~
Though, I know I've pointed it out plenty prior to now, the UFO stages always feel like a definite step down in difficulty compared to the Octoling ones, because even the most fiercely fearsome of Octarian forces can't manage the relentless assault and nearly player-tier tenacity of the Octolings!
...though pinning the player's actions down with a bunch of Octosnipers isn't bad either. Just... shades of effectiveness, y'know?
(The video length here is also tellingly shorter than the one that came before, but I'm not going to continue to point fingers TOO much on that note... maybe a little bit more. Just a tad? Okay... fine... I'm good)
If anything, this version of the stage feels a tad... "overproduced" compared to our previous visit, even disregarding the differences between Octosnipers and Octolings. It's clear that someone went to a lot of trouble to guide your path and force your hand, but really that just sucks all the complexity of finding your own way and having to deal with potential ambushes by virtue of an uncertain approach vector, and you're just playing a multiplayer arena wrapped around a suspiciously linear coil.
Even the Sunken Scroll wasn't too difficult to find, not even requiring some intuition or careful thought, as was the case last time, since merely exploring all the areas they saw fit to rope off for you will end up revealing its location. Ah well, they can't all be winners...
That said, flanking your Octostriker with an endless supply of Octobombers and then forcing you to chase the big lug down while avoiding a hail of high-powered explosives in between Inkstrikes is certainly a way to make a stronger showing. That said, it's still "just" an Octostriker, so the same tactics apply here as before. Honestly, being LESS inclined to throw caution totally to the wind and just shoot the guy probably weakens your stance against him, so let that be a cautionary tale for you lot!
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W-wait... what?! Then... Judd's been lying on his celebrity profile stats! This is a huge scandal, all the rags will be awash with intrigue!
...and... somehow he speaks the same language that modern creatures do? ...creatures that can ALSO apparently decipher 10,000-year-old texts?!
...I'm beginning to think that this whole situation smells a little fishy... ... ...or that it's just for fun, even when it's being dramatic. Whatever. I'm good. (As long as he says WE won, not those "bad guys"!)
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