splinter cell conviction part 05 story mode MEETING LAMBARD

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New Features
Environmental Interrogation Gameplay: The interrogation of select NPCs using the immediate environment.
Projected Text and Films: The story is amazingly told in real time through text, still images and film clips projected onto the foreground of the game environment. Prompts are also integrated into the game through the projection of names of people and mission objectives.
Black and white desaturation: Replaces the light meter of previous games. When the player character steps into the shadows, the environment will desaturate into black and white. This indicates to the players that they are hidden from enemies. BUT this doesn't mean they are completely invisible.
Last Known Position: If detected by an enemy, a white translucent silhouette of the player character will appear where the enemy last saw them.
Interrogation can be performed to very limited NPCs, but in this game interrogation is more violent.
Conviction now allows players to aim a weapon faster by zooming in when near a guard's head, automatically moving the reticle over it, but only if the weapon has a Red Dot Sight attached. All sidearms also have unlimited ammo in reserve.
Enemy weapons can be picked up and used, player has access to non-suppressed firearms.







Tags:
splinter cell
conviction
splinter cell conviction
gameplay
tom clancy
walkthrough
missions
stealth
playthrough
cutscenes
pc
sam fisher
willzyyy
washington monument
washignton



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