Sprites in a 3D World | E3. Crazy Fun Raycasting
How to make a simple 3d game (Raycaster) in Scratch. In this episode we project a 2d sprite (entity) into our 3d raycast world. We also fix the camera so that we have accurate straight lines, and can zoom like a real camera with Wide Angle and Telephoto views! So cool!
Don't forget to submit your projects to the studio linked below by commenting the project URL in the studio comments.
My tutorials are for all budding game & software developers using Code Blocks. Scratch On guys!
👀 Next Episode #4 - https://youtu.be/Q4cDDNCXfHA
🔥 Bug Fixes - https://youtu.be/vqaKQzZLAes
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🐱 Scratch Studio for this tutorial - https://scratch.mit.edu/studios/31013241/comments
👀 Part 1 - https://youtu.be/M1c5TcdITVs
👀 Full Episode Playlist - https://www.youtube.com/playlist?list=PLy4zsTUHwGJKolO9Ko_j6IStFIJnTYBul
👀 Quick and Fun Tutorials - https://www.youtube.com/playlist?list=PLy4zsTUHwGJKByTn_qV76oTpEYGczqEb_
❤️ Scratch Addons - https://scratchaddons.com/
📹 Video Editing Software - https://techsmith.pxf.io/c/2682566/506622/5161
--------------Video Chapters--------------
0:00 Intro
1:11 Begin with a Tidy up
4:21 Linear ray distribution explained
7:53 Coding the linear ray distribution
10:11 Field of View is not just horizontal
11:44 Entities – Enemies & Collectables
18:04 Preparing a 2D sprite for use in a 3D scene
20:45 Projecting the 2D sprite into 3D
24:45 Outro
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