SRB2 Persona (Custom Vision Quests) | (109) ~ Helper Sonic Rematch

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[Intro]
So with the release of Variety Pack version 9.7, a new boss fight gets added in the boss rush after Gonerdweller. The pack itself also has a fancy unlock system to where once you beat the new boss, it'll unlock the Vision Quest against the extended version said boss with a nice Seven Force remix from Gunstar Heroes to boot.

[Strategy]
Helper Sonic is split into seven phases, each with their own tricks and affinities. Lunar, Shiny, Stellar, Emerald, Burning, Harmonious, and... we'll just call the final phase Rainbow.

Harmonious is basically just Kanade, but he doesn't seem to have Delay, so Strike skills will be safe to use. The clones are also tagged as regular enemies now, so you can knock them down and instakill them to your advantage.

Emerald tends to go for weaknesses and will sometimes take away your EP as well as cast Myriad Truths. He apparently had high Agility before, but it practically wasn't an issue with my strat.

Shiny is probably the most annoying to fight with Traits on since it'll debuff two of your stats with each attack, and it'll sometimes inflict a custom ailment that gives you Opulence, but makes you die in one hit.

Lunar's Trait makes it so that if you happen to be too low on HP or SP, then you die instantly. Pair that up with a skill that drains both HP and SP, and you'll basically need to pop one of your Somas at some point. It also tends to spam Mamudoon and that may also inflict Hex thanks to Backup Trick.

Finally, Rainbow drastically reduces the amount of time you have left and will use Silver's old Trait in order to constantly expand his repertoire of skills.

As for my characters, I recently nerfed FL Chan and Voidy's SP pools and made it so that Team Attacks will now take away the allocated resource from the partner character as well, meaning that they're not as spammable while still allowing use in most Vision Quests. FL Chan's new Strike skill is basically the equivalent of casting two Gigantic Fists, but she gets that at level 82 since it'd basically be a single-target Akasha Arts for most bosses. Speaking of Akasha Arts, Voidy no longer learns that and Arms Master naturally. She now stops at Vicious Strike, and has a skill that makes her resist ailments instead.

I would've gone Motobug instead of Tita, but what she offers thanks to the recent versions of Trails is overall better than trying to gamble with Rage, especially when it can eventually become a determent since Rainbow's melee attack is set to Megidola. Tita no longer naturally learns Seventh Caliber, but she instead gets a skill that debuffs Agility, and another that debuffs both Magic and Defense; still good for shutting down bosses in general. Though, all the Trails characters also now have unique targeting system that ends up nerfing or buffing certain skills. Vital Cannon is one of the skills that got nerfed, so now it can only heal three people at a time. Fortuna also got the unique targeting, but it might as well not matter once you press Right.

Alas, you'll see me using Hyper a lot mainly to protect everyone from their weaknesses in case Ember's Trait fails. For the final phase though, I also do it so that everyone can deal more damage so that I could make it in time.

[Downloads]
SRB2: https://www.srb2.org/download/
SRB2P: https://mb.srb2.org/addons/1-3-3-srb2-persona-multiplayer-demo.166/
VoidyChars: https://gamebanana.com/mods/430226
Variety Pack: https://gamebanana.com/mods/320521
Trails: https://gamebanana.com/mods/321647
Bar Edits: https://gamebanana.com/mods/491101
R.E.D's Basegame Edits: https://gamebanana.com/mods/434591