Stall of the Species | Ecosystem (Combat Update) #4
We return to Ecosystem where as much as we're seeing new abominations coming forth we're also noticing a bit of a slow point too. It seems that though there isn't a species cap there might be a population cap in place in Ecosystem. And it makes sense as letting an endless amount of multi-limbed oddities would probably cause pc performance issues down the line. Though it means we do have something we'll need to try thinking or working with ahead to make new animals come to life. We might need to do some pruning on the tree of life for our Ecosystem next episode.
Ecosystem is developed by Tom Johnson and is published by Slug Disco Studios;
https://store.steampowered.com/app/1152030/
https://store.steampowered.com/search/?publisher=Slug%20Disco%20Studios
Intro and Outro Footage;
Captured In-game from theHunter: Classic
theHunter; Classic is developed and published by Expansive World and Avalanche Studios;
https://store.steampowered.com/app/253710/theHunter_Classic/
https://avalanchestudios.com/
Outro music;
Elegy by Asher Fulero;
https://www.youtube.com/watch?v=k7j01iEuODI
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