Star Citizen racing is already fun, and its going to get better.

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Published on ● Video Link: https://www.youtube.com/watch?v=E3bASMpAbJw



Star Citizen
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Duration: 6:58
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The Star Citizen PTU isn’t in a good place right now, even after citizen con. There are a lot of flaws and issues that are still being worked out, and I’ve had really bad luck playing on the persistent universe for a few months now. As a result, I’ve started spending more time in Arena Commander, a smaller and more compact version of the game originally designed for testing and practice.

Arena Commander offers a bunch of different modes, but one of the best is Classic Race. On the surface it’s not a complex mode, but it remains one of the most important in the game, since it acts as the most effective expression of the racing career currently available. There is a solid selection of tracks derived mostly from the Stanton system, with a few that are currently unique to the mode.

Master Modes, Maelstrom, Flight Surfaces, and their related component rebalances are going to alter the performance of each ship on a fundamental level, but you should not let that keep you from getting started, since there are principals that will remain consistent across these changes, and since racing is fun right now. The barriers to entry are low, and the potential for improvement is high and measurable.







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Star Citizen Statistics For DryHeatAndSand - Gaming

At this time, DryHeatAndSand - Gaming has 2,550 views for Star Citizen spread across 5 videos. The game makes up 2 hours of published video on his channel, or 6.99% of the total watchable video for Star Citizen on DryHeatAndSand - Gaming's YouTube channel.