Star Wars Battlefront II - Death Star 2 (Custom Arcade: Emperor Palpatine)
I've been really hoping that EA DICE bring some Original Trilogy maps and characters into the Instant Action and Co Op modes soon, so felt like firing up Arcade mode to have a quick go on the Death Star 2 map using Emperor Palpatine, to just try and partially scratch that itch. This is a custom arcade Team Battle. I've got the AI set to normal level, but with weak health, because, pfft, why would I want it to take longer for them to die?
The Death Star 2 map in arcade is actually a lot bigger than I first realised, I don't think I've ever really explored quite how far you can go into it before you reach the out of bounds areas, so I also am having a bit of an explore around it here too. It's a shame you the out of bounds area starts before you can reach the crash Rebel Cruiser. I don't get why EA DICE never put in an option to turn off the out of bounds if you're playing team battle. I can understand with Onslaught, you don't want the AI too spaced out, but there's no reason in Team Battle you shouldn't be able to explore all the map. The Yavin 4 one in particular only gives you access to a tiny part of the whole game map.
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