Star Wars Battlefront II Let's Play Commentary With cublikefoot & CommanderConrad | #1 - Nostalgia
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Game Summary:
Star Wars: Battlefront II is a first/third-person shooter video game developed by Pandemic Studios,
and published by LucasArts. The game is the sequel to the successful Star Wars: Battlefront and features
new vehicles, characters, game mechanics, maps, and missions. The game was released in PAL regions on
October 31, 2005 on the PlayStation 2, PlayStation Portable, Windows, and Xbox platforms, and in North
America on November 1 of the same year. It was later updated to be backwards-compatible for the Xbox 360.
It was also released on the PlayStation Store on October 20, 2009 for download on the PSP.
Battlefront II is fundamentally similar to its predecessor, albeit with the addition of new gameplay mechanics.
The general objective in most missions is to eliminate the enemy faction. Like Star Wars Battlefront,
the game is split into two eras, the Clone Wars and the Galactic Civil War. Players have the ability to
choose between six classes during gameplay. Four class types are common to all factions; infantry, heavy
weapon, sniper and engineer. In addition to the four standard classes, each faction has two unique classes
which unlock by scoring a predetermined number of points. For the Rebellion faction, the Bothan Spy and the
Wookie; for the Empire, The Officer and The Dark Trooper; for the Republic, the Commander and the Jet Trooper;
and for the CIS, the Magnaguard and the Droideka. Battlefront II also features heroes - a special class
that allows the player to control iconic characters from the Star Wars universe. Heroes serve as a bonus to
players, and are unlocked by meeting certain criteria, such as earning a certain number of points. Differences
between Battlefront II and its predecessor include the ability to sprint and the ability to roll forwards.
» Outro Music: Pegboard Nerds - "Self Destruct"
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» Music used with explicit permission from artist