Star Wars: Jedi Starfighter - Custom Mission Update
Download link for this mod (installation tutorial coming soon, hopefully):
https://drive.google.com/file/d/1f77EtOviSRwGiG_1SycFd2mH-Mot8icr/view?usp=sharing
I finally decided to try and improve my custom mission. After a full day of work, I've greatly improved it. A list of changes:
- A working objective for destroying the Sabaoth Destroyer.
- Nym now comments when he's hit just like in other missions.
- Nym will comment when he kills enemies, but there's none here to show that off.
- Nym now has his plasma scourge weapon (charge-able bombs) from the first Starfighter. This was actually added by the original devs, but is only available in the bonus unlockable one for some reason. Nothing, not even strategy guides, make note of it.
- A working bonus objective: no hull damage taken. It's functional, not just visual.
- Much better scripting for my "reposition the Havoc at the start of the mission" workaround which removes the "snap into place" effect at the start, which actually does damage if invincibility isn't on.
- Invincibility disabled and custom shield/hull HP values for Nym.
- Death now works, complete with a voice line from Sol. Funny story, at first Nym wouldn't die, so I made a whole bunch of custom scripting to force-kill him if he reached 1 hull hitpoint. It was jank and didn't work perfectly all the time. After I recorded and edited this video, I realized I may have already fixed the death not working, so I removed the custom scripting for this, and yeah I fixed it without knowing. It looks a lot cleaner than it does in this video which uses the custom scripting.
- Upon death, the end screen is now the same one as the others that cycles focus between enemies, occasionally rotating the camera. It doesn't work too well right now because there's only one.
- An new mission name with an orange title color. From that and my placeholder objectives, you can probably see where I'm taking this.
Issues:
- I wanted to add a starfield effect and really tried, but despite doing 1:1 exactly what the other missions with starfields do, it just won't work.
- Setting difficulty settings in the mission script works, but then boots you to the PS2 BIOS after returning to the menus. No difficulty stuff yet, or at least until I can figure out how to make the difficulty selection menu appear, but even that might not work.
- I still can't figure out how to make turrets have normal AI and restrict them so they can't fully rotate. The anti-capital ship turrets are able to perfectly shoot Nym as well which shouldn't be possible.
Planned features:
- Jinkins, Sol, and Vana actually joining the battle as wingmates. This probably won't be hard.
- Fighters that infinitely respawn until the destroyer is gone.
- Three objectives that take place and THEN the destroyer warps in. I want to do something special to the destroyer to make it interesting to fight, but no idea exactly what. Music will change when it jumps in, that much I do know.
- Lots of unused voice lines for all the events.
- This will hopefully be the first in a whole unofficial Remnants expansion. I doubt this'll be possible without custom models/textures/sounds/voices which are, of course, in proprietary formats.
Ideas that are just hypothetical:
- Some way to switch between ships in the battle.
- I'd love to figure out how to make a section where you control a ship bigger than a starfighter.
- A new menu for loading these. Bringing up a flash file with a cheat code is probably possible but God knows how to do that.
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