Star Wars Jedi Starfighter - Small Remnants Mod Update

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Published on ● Video Link: https://www.youtube.com/watch?v=8OnCseTPlMc



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Is that... an intro cutscene? Yes it is, but unfortunately I don't think I'll be able to finish it as it has two glaring issues - input isn't disabled and the black letterboxing bars aren't there.

The thing is, these things would normally be super easy to implement as the game has many different dev-intended functions and scripts to do this, however something you'll come to learn when modding this game is that pretty much half of the engine simply will not work for you. You can use the same commands as other missions do, but they won't work for you. They just won't. You're not doing anything wrong, it just doesn't work.

Every single possible method of bringing up the letterboxing and locking controls are among these things that don't work unless you have the source code. It shouldn't be like this because other scripts for other missions do use them, but that's how mafia works I guess. Maybe I'll eventually figure out some way to make a workaround for a workaround for a workaround, but I don't see it happening anytime soon.

Another issue you see is the AI ships ramming into the destroyer constantly. No idea how to fix that, but assuming the required functions aren't the ones that don't work for anyone but people with the source code, I'd imagine it will be relatively easy.

I've actually gained full control of each individual turret as well, but the anti-capital ship turrets ignore commands that work perfectly in other missions, at least for now, so I've used the only one I've found that works - disabling them. I would try the same stuff with the anti-fighter turrets, but they have the special property of not existing until you get close to the destroyer. I'm pretty sure I know how to handle this.

Here's a fun fact - there is no Vana wingman. She's only in the second-to-last mission and is entirely scripted. Therefore I don't think I can give her commands here.







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