Starcom: Nexus , Exploration, Scanning, and Ship Combat
Disclosure: This game copy was bought by the reviewer.
A freak accident sends a space station into another portion of space with your ship being the only means of exploring it. By using special gates and rifts, the crew must scan planets for resources along with any clues as to what caused them to be adrift. These resources and research points can be used to unlock new ship components, passives, and block limits to outfit your ship from a small scavenger to a mighty battleship. Given the current build, the possibilities are still adequate in terms of customization, but the limited research points make every choice critical. There are a good 40 or so sections to discover, each with enemies to kill and planets to scan. In terms of quests, their are a few scattered about, but they can be a pain to follow due to the limited state of the codex menu. There are large areas of space that are uninhabited, so the exploration is more in which ways the rifts move or based on which stars you manage to pick up on your map. Combat is rather simple: point and click at an enemy and balance your health/energy to ensure you don't become a sitting duck. Thankfully, damaged components repair over time based on how many crew members are alive, but they can be picked off by random chance or by a poor decision in text portions. The length was about 5 hours from start to the current finish (finding a space station that unlocks a bunch of resources/research points).
My recommendation would be to wait for a sale mainly for the content amount and linear story/lack of game-play diversity between systems.
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