StarCraft II Co-op: Time Lock Karax Solo

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Published on ● Video Link: https://www.youtube.com/watch?v=RvzlAD5MtOQ



StarCraft II
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Duration: 20:49
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Pretty sure that would have been easier if I were to have just gone for carriers all out and used them to clear the enemy bases in a more reasonable time frame. Also, turns out that enemy locks don't count up the timer while contested. Who would have thought. That actually means you could probably make L&L run indefinitely even if Amon DOES claim locks. I'm sure that will never come up again...

This game was played using the Arcade version of the map, created by Maguro to emulate co-op as closely as possible while giving access to optional features such as the-ally command, used here to allow control over the ally's workers to move to the main objective.

Maguro's Site: https://www.maguro.one/p/home.html







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Currently, SticksBender has 159,910 views for StarCraft II across 425 videos. The game makes up over 5 days of published video on his channel, or 98.71% of the total watchable video for StarCraft II on SticksBender's YouTube channel.