Starcraft II: Masters of Midnight [Terran is the Worst]
Starcraft II Co-Op Mutation #120: Masters of Midnight
Life Leech - Enemy units steal life or shields whenever they do damage.
Short-sighted - Player units and structures have reduced vision range.
Fear - Player units will occasionally stop attacking and run around in fear upon taking damage.
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Han and Horner theoretically have the damage output from their precision strikes to soften up the enemy defenses and finish them off with their units. In practice, my expansion took entirely too long to get up, and I wasn't able to get them up until too late. But my excuse is that I had a lot of latency on the EU server! :D
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