Starcraft P03 in 7:41

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Published on ● Video Link: https://www.youtube.com/watch?v=f1melfXeulo



StarCraft
Game:
StarCraft (1998)
Duration: 8:01
36 views
1


Overall, this run is quite good, but it has a few major problems, most notably I floated too many minerals.

Version 1.00 of StarCraft.

0:18 Once, I tried just ignoring these zerglings and just attacking the base, but the AI brought the zerglings back to defend, so it's probably better to just deal with them outside the enemy base.

0:19 These dragoons need to kill 2 red zerglings that come down to attack my base, which is why I send them around this way.

Sometimes, 2 more zerglings come from the left to attack my base. When this happens, I reset and try again, and hope that this time the zerglings don't decide to attack my base. It appears to be random whether or not they attack my base.

A lot of the time, my scouts chase the white zerglings into the enemy base, and die, in which case I have to reset.

1:33 At this point, I should ideally have all 3 scouts alive, and hopefully also a couple of dragoons, and I guess zealots are nice too. This run went particularly well, with 3 scouts, 3 dragoons, and 2 zealots still alive.

It is reasonably rare for a run to get this far. Most of the time, either 2 zerglings will have decided to attack my base from the side, one of my scouts will have died while chasing the white zerglings, or too many of my units will have been killed during the assault on white's base. From here on out, I am far less practised than I am with the beginning of this run (but I have still had a bit of practice).

1:47 I use hold position on my dragoons and scouts to get them to attack the hydralisks that pop out without having to directly right click on the hydralisks. Hold position is very useful to stop my units from going all over the place. When the hydralisks are dead, I have to focus my units back on the hive, otherwise they'll start attacking random overlords.

2:05 I queue up hold position after telling these zealots to attack this building.

2:21 I think these might be the hydralisks that typically attack my base, perhaps this time they instead decided to attack my other units. Or maybe not, idk. But I don't think I had hydralisks attack my base in this run, which is something they normally do.

2:45 Unfortunately I forgot for a moment that these scourge would attack my scouts after I attacked the sunken colony, and one of the scourge hit one of my scouts

3:30 Unfortunately, from around this point onward, I start floating minerals. I should probably have built my extra gateways earlier

5:44 Here I execute a glitch that allows my workers units to move and attack without any collision. I'm not sure which versions of StarCraft it works on. If you right click on a geyser with your workers without holding shift, then right click on the geyser while holding shift, then give your workers orders while still holding shift, then the workers will perform those orders without colliding with other units.
Note that if you right click on the geyser more than once while holding shift it may not work. If you give your workers any further orders without adding them to the end of the queue of orders, then they will regain collision.







Tags:
Starcraft
speedrun
Protoss



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There are 454 views in 13 videos for StarCraft. His channel published less than an hour of StarCraft content, or 33.60% of the total watchable video on ZerGreenOne's YouTube channel.