STARSHINE LEGACY 2 The Secret of Pine Hill Mansion Level 3 [Pine Hill Mansion]
Starshine Legacy, also known as SL or SSL is a game series of four games released in 2005 for the Penny Girl book clubs. The games were produced by Hidden Entertainment AB and Pixel Tales.
The four games follow the four teenage girls with their horses. The girls must join forces to protect their beloved island before the evil Mr. Sands along with Sabine, Jessica and Katja manage to revive Garnok, a mysterious monster which have been lurking in the Jorvegian ocean for centuries.
Starshine Legacy Episode 2: The Secret of Pine Hill Mansion
PLOT:
The main character in the second episode is Linda. She owns the horse Meteor and is a very good student. The game begins with Linda trying to finish her schoolwork in time, so she can print out the school newspaper. After school, she hurries to the Jorvik Stables and there she realizes that she has the gift to see visions. Lisa calls her to say that she is stuck inside the abandoned Pine Hill Mansion. Linda rides there to save her, but while the two girls are still there, Mr. Sands arrives. They overhear his plans to hurt Herman. They both ride as fast as they can back to the stables, but Linda feels that something is wrong and instead goes to The Dam. There she saves Jorvik from a catastrophe.
!NOTE! This series is separate from Star Stable Online. Whilst SSO derived many characters and backstory from the series, it is no longer regarded as canonical. This series must be bought as a CD-ROM, and cannot be obtained online.
#StarStable #StarShineLegacy #SSO
Level 3 - Pine Hill Mansion
Linda rides towards Pine Hill, still trying to get a grip on reality and the fact that she suddenly can communicate with her horse. She gets a text message from Lisa, telling that she's stuck inside the mansion's greenhouse, and Linda tries to find a way in to help her. The main gate is locked, but Linda finds a hole in the wall, where Starshine is waiting, so she dismounts Meteor there and goes through the wall. After getting out of a large hedge maze, she goes into the main builing and finds herself in a large hall. On the wall she finds four very old portraits, which bear an uncanny likeness to herself, Lisa, Anne and Alex. The door to the greenhouse is locked, but while checking out another room Linda finds notes made by Giobertus the astronomer, and the notes make her suspect that Dark Core is up to way more sinnister schemes than she earlier imagined. She manages to get into the greenhouse, and uses a ladder to help Lisa get down from the platform she is stuck on.
When the girls reassemble, they hear a car outside of the greenhouse. They look through a broken glass tile and see Mr. Sands with a pair of his goons, discussing a bomb and that they're about to get to Herman. The girls realise that Herman doesn't have a phone with him in the stable, and they need to warn him.
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