Starting at Higher Levels in D&D 5e | Nerd Immersion

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So 5e I'd say is one of the harder ones to balance, when it comes to starting at higher levels, specifically when it comes to magic items and gold. While the DMG gives decent enough guidance regarding gold at higher levels, I feel like it lacks in magic items, especially compared to its own pre-written campaigns (3 uncommon, 1 rare and 1 very rare magic item in a high magic level 17-20 game?!?). So more importantly, how do you handle this in your game? What do you prefer as a player? Do you prefer to start with magic items or do you like just finding them randomly (if at all) in your games. Does anyone know of a really good guide/supplement that deals with this?

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