State of Decay 2 - (S7) (Ep02) - Last Hope - (Lethal) (No Commentary)
[State of Decay 2]
[Update = 36.1]
[Difficulty = Lethal Zone]
[Map = Random]
[Boons = None]
Continuing to build up resources, with a focus on clearing out potential enclave spawn areas.
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Episode Notes:
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- To cover my needs in the present and future I move outwards from the starting base to gather loot and prep for future actions.
- We get our first few curveballs to spawn, but thankfully they're decent. I also get a few missions to pop that will help out in the long run, like getting the mechanics enclave to spawn.
- In this initial stage I am focusing on moral and so I have not got a workshop yet. This early its not really needed, as I don't have the resources to burn on it and no mechanic to utilize it....yet
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Season Note:
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Run Rules:
- 3 rolls only per survivor slot on creation
- No OP DLC items (Red Talon survivors, Daybreak Facilities, Bio-chems, Edition Call-ins, etc)
- Bio-chems I get via world missions I'll use as trade items.
- Normal Red Talon/Network merchant items are ok, as they're both base game.
- As I know folks enjoy the more basic runs, I hope this will be a decent change of pace for the new season. Going forward I'll likely mix seasons with a similar setup to this and full DLC use ones.
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