Cyberpunk 2077: Phantom Liberty - Corpo - (Ep10) - (No Commentary)
[Update: 2.12]
[No Commentary]
[Difficulty = Very Hard]
[Settings = Ultra]
[Raytracing = Off]
[Mods = 2 - See Season Notes]
Continuing to help Reggie and clearing out missions to get levels and cred.
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Episode Notes:
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- My intent at this point is to work on clearing out Reggie's missions so I can unlock the unique cyperware she offers. I won't however spend more than 2ep on that (including this one) before kicking off the heist.
- I get my Ninja on by clearing out some gigs without ever having to get into a straight up fight.
- If thats not your jam though I see once again how they've beefed up the toughness of the cyperpsychos and get into to some serious battles with them.
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Series Notes:
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General:
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- The plan with this iteration of V is to have her be a Reflex/Cool focus combatant. As of now my plan is to use Assault Rifles/SMGs for range, then use control quick hacks to get in close to slice up enemies with Katana's. I'll likely dip into stealth as well, which I'll try out the updated Knife combat.
- This is subject to change however, as I've not played since before the 2.0 update changed all the perks.
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Mods:
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- As with my Nomad run, I am using a single main mod and its required sub mods:
Limited HUD - (https://www.nexusmods.com/cyberpunk2077/mods/2592)
This mod allows for those normal HUD elements, that are either always on/off, to be contextual instead. (Examples: The Health Bar only appears in combat, with a weapon drawn or when zoomed in. The Mission Tracker only appears when new ones are added/updated, then fades. etc...)
Nova LUT - (https://www.nexusmods.com/cyberpunk2077/mods/11622)
This is an environmental and lighting mod that has several options and variants to adjust how the game looks. In my case I am only using the Nova LUT - ENV (Raster) file. This doesn't change the vanilla color/lighting tones, but removes some of the persistent haze/dimming that overlays the player camera. The result is the game looking like it always has, but just is clearer to the player.
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Game Settings:
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- I started with the Ultra settings preset and then tweaked a few things such as enabling FSR.
- This run I will be trying FSR, instead of the DLSS I'd used previously. Both work well, but FSR so far isn't causing the weird lighting issues I'd see on reflective surfaces using DLSS. I might switch as some point, but so far its working great, which makes me thing FSR 3.0 will be even better.
- I have raytracing off to maintain a consistent 4k60 for YouTube.
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Cheers and thanks for watching!
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