State Of Decay Fresh Start in The New Red Zone Mod Part 6
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Hey guys this is everything in the Mod.
+ Green Zone to Red Zone UI Changes
+ Safe Zone Radius Reduced by 33%
+ Global Damage Taken Increased By 75%
+ Morale Reduction By 40 (Teeming Population - Red Zone)
+ Light/Heavy Carry Capacity Bonuses Removed/Zeroed
+ Sickness From Attacks Increased By 75%
+ Blood Plague From Attacks Increased By 33%
+ Fuel Efficiency Decreased By 50%
+ Fatigue And Trauma Severity Increased By 33% Each
+ Trauma, Sickness, and Injury Multipliers Set To 1.5
+ Vehicle Durability Reduced By 75%
+ Melee And Ranged Weapon Durability Each Decreased By 33%
+ Melee Swing, Sprint, Dodge, Grapple, Traversal (wall, window, fence), And Finisher Move Stamina Costs All Increased By 25%
+ Gun Noise Increased By 50%
+ Zed Detection Range Increased By 50%
+ Daily Food Consumption Increased By 50%
+ Character Passive And Active Scout Radius Reduced
+ Plague Sample Drops Increased By 33%
+ Fighting And Shooting Experience Reduced By 66%
+ Food Production Reduced By 25%
+ Community Noise Increased By 15
+ Ammo, Food, Fuel, Influence, Materials, Meds, Parts - All Costs Increased By 25%
+ Ammo, Food, Fuel, Materials, Meds - Rucksacks Deposit Reduced
+ Home-Base Costs Increased By 25%
+ Overall Zed Population Increased
+ Freak Spawns Increased Drastically As You Gain In Total Community Standing
+ Plague Hearts Spawn A Total Of 20 Now