State of Decay Walkthrough Gameplay - PART 5 | Building Training Area & Jacob Ritter Mission

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State of Decay
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Walkthrough
Duration: 32:20
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(2013) State of Decay Survival Guide Walkthrough Gameplay Review Let's Play PART 5 Building Training Area Jacob Ritter Mission (Commentary) XBOX360 PC
State of Decay Walkthrough part 5 XBOX360 PC Commenatry
State of Decay Gameplay part 5 XBOX360 PC Commenatry
State of Decay playthrough part 5 XBOX360 PC Commenatry
State of Decay walkthrough part 5, today XBOX360 PC Commenatry
State of Decay walkthrough part 5, this week XBOX360 PC Commenatry
State of Decay Ending XBOX360 PC Commenatry
State of Decay End XBOX360 PC Commenatry
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State of Decay is zombie-survival open world game currently under development at Undead Labs for release on Xbox 360 / Xbox LIVE Arcade and PC.

Unlike games such as Left 4 Dead and Dead Island, State of Decay will focus more on survival, stealth, evasion, distractions, base building, survivor community, securing resources, and moving through the world than actual zombie combat. The game will be in an open world, where the player's choices are an important factor. Players will be able to choose a location to build a base in. Structures such as watch towers, gardens, sleeping quarters, kitchens, workshops, medical bays and barricades can be constructed to defend against the infected population, help survivors recover faster and build explosives and other tools.

Food, water, shelter, ammo, and construction materials will be necessary for survival. To obtain these supplies, the player will need to go on raids to abandoned supermarkets and many other shops, or the player can grow food themselves. The player can also find other groups of survivors that are willing to trade their resources with the player, in exchange for ammunition. The player will be able to rescue other AI survivors to help with defense, build facilities and repair cars/guns (with the appropriate facilities). They can also be sent out to loot, find a new base location or to come pick up supplies found by the player. Once a high enough relationship is developed with these new characters will be playable. The player's choices will affect how the gameplay evolves. The game world is 16 kilometers square.

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