State of Decay2 Lethal Darkside [Ep11] SCROUNGER
State of Decay2 gameplay episode...the night is dark and full of terrors. Resources run low but there are no easy pickings left.
SOD2 Lets play Darkside Redux mod the way it is meant to be played! I take a scratch community into Darkside to face a peril far greater than State of Decay 2 Juggernaut Edition Lethal Zone. These the story of my first ever Lethal Darkside Redux community.
State of Decay2 is an open-world survival-fantasy game set just after the zombie apocalypse. The dead have risen and civilization has fallen. Now it's up to us to gather survivors, scavenge for resources and build a community in a post-apocalyptic world and survive in this ultimate zombie survival simulation.
Join me as I battle murder packs, juggernauts and freak shows, huge hordes and Armageddon sieges! In Darkside, Plague Hearts are incredibly tough, resources extremely tight, outposts very expensive, zombies more numerous and deadly. Darkside mod focuses on community and resource management. The sheer level of constant danger requires ever evolving tactics and strategies to survive. And luck!
I face it all under extreme difficulty constraints:
• Scratch survivors (must take first available random survivors with no 5th skills)
• No mini-map
• No Boons or Bounties
• No Trade Depot
• No gunslinger Aim Snap, native aim only!
• No Red Talon or prestige purchases
• Sieges must be fought or the ammo price paid. No running and returning.
• No pyro-launchers or flame guns
Every decision counts and every move could be my last! Can we survive the apocalypse?
Join me and find out!
Please subscribe to my channel for more zombie content!
Guru
A huge thanks to Brian Menard and TheZeru for re-animating this mod post-update 25!
Find the mod here: Darkside Redux
https://www.nexusmods.com/stateofdecay2/mods/253
Support the modder!
https://www.paypal.me/TheNeru
Key Mod updates:
* Added Autoshop Outpost
* Added Nursery Outpost
* Level 3 Ammo Outpost can craft a select few of pistol rounds and shotgun rounds
* Level 3 Outpost no longer cost 2000 Influence to Upgrade instead it costs 1000
* Medic Outpost 3 allows crafting of Enhanced Plague Cures
* Added Scavenging Functions to the Safehouse Outpost
* Safehouse Outpost provides 4 beds
* Sawmill Functions added to Material Outpost 3
* Fabricator Shop and Utilities Complex buildings from Heartland can be built
* Removed Survivor Requirement to Claim Bases
* Plague Sample Drop Rate has been significantly reduced [Host Community and Enclaves only]
* Water is required to craft Plague Cures
* Plague Busters can be crafted from the Biochem Station
* Plague Busters persist outside of Heartland
* Enhanced Plague Cures persist outside of Heartland
* Damage Taken by the Player is significantly increased [Only Player Controlled Characters]
* Plague Hearts will actively defend itself in it's gas phases
* Increased the safe zones of claimed outpost by 30%
* Increased the safe zones of base by 15%
* Increased the safe zones of cleared area by 10%
* Cleared Area Stay safe for 1 in-game day
* Reduced the threat debuff of the difficulty
* Morale Penalty from dead member now lasts for 1 in-game day
* Many Infestations can incur base threat penalties
* Stabilizing Foam restores health, removes trauma and injuries
* Removed the Gun and CQC drops of Plague Hearts and replaced with consumables
* Starting Vehicle is randomized
* Only Food Rucksacks can spawn inside the Starting Vehicle
* Improved Human AI [Kudos to Zod]
* Improved Flashlight
* Increased Search Speed time and increased fast search speed multiplier
* Bloater Gas ignores walls
* Plague Heart Gas ignores walls
* Blood Bloater Gas attracts zeds
* Infestation Cap has been removed
* Increased the amount of infestation needed to incur morale Penalty
* 5 Ammo is taken if player does not participate in sieges
* New Game starts you with a 4 slot backpack and CQC Weapon
* Firecracker attraction is increased by 25%
* Ammo Stacks are doubled
* Ferals have increased Car Dodge Cooldown
* Increased the avoidance range for NPCs from Bloater Gases
* Start with 3 Outpost slots
* Increased Vehicle Acceleration and top speed, storage space and fuel capacity
* Altered Rucksack Contents, improved the items received when opening rucksacks
* Scentblock now gives near instant Blood Plague but lasts longer
* Reduced the noise made by common zed screams
* Increased the noise made by Screamers
* Mod specific traits
* Darkside Rucksacks exist (contains 2 random rucks)
* Removed Lethal Zone's gun noise modifier
* Doubled the influence cost of training actions in Outposts
* Embedded Full House mod into Darkside
* Calibers have different Stack amounts
Well done if you read this far!!!
#StateofDecay2 #SOD2gameplay #letsplay
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