Stellaris Strategies. Early Colony Rush By Avoiding Space Piracy Event
Interesting strategy when it comes to early colony rush by avoiding the Space Piracy Event.
I ran two games with identical (some tech/events were random) situations to see how the two compared once it reached a specific point.
Rather shocked by the results.
Here is the recap of the two runs.
First run Economy.
Year 2209.07.08
Energy 73 (0)
Minerals 298 (+24)
Physics +5
Society +6
Engineering +9
8 ships @ 256 MP
Second attempt using the strategy.
Year 2209.07.08
Energy 63 (0)
Minerals 552 (+19)
Physics +5
Society +6
Engineering +6
3 ships @ 96 MP
Both games I had 3 planets with 15 total pops but with the new strategy I had a fourth colony developing and could afford another colony ship.
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