Stick Nodes X Unity - More Tests
Added the Dash and Air Dash move, fixed some animator transition, modified the jump script that didn't really change anything, Rigidbody3D is too floaty, and also fixed enemy and player collision, that Dash and Air Dash can make other rigidbody fly out of bounce.
Also the Air Dash skill is added but really I don't know if I'd still gonna add platforming element here, I still have an issue about the raycast not being accurate, I tried many tutorials and mixed them all up but jumping made my progress slow, even in Milanos Jumping is my issue.
I'd also want a MUGEN-like gameplay here but as I said I'm no programmer so there's not much I can do other than a simple-chase-kill AI.
And I know I've been using skill-limits in CoolDown-style but I was thinking about giving characters extra moves outside cool down, like directional input + attacks.
Also tried that Root Motion thing but I don't think it suits me.
On the Stick Nodes' side, yeah I can utilize the app well, PNG export's been pretty used up alot, but I might get more issues once I started doing the skills due to camera limits but ehh.
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