Stick Nodes X Unity X Flash X Medibang
X Photoshop.
Welp that's the extent of my knowledge.
I can't do it, I entered something deep I can't handle. I guess I'm really just into Animation and can't be the programmer.
I mean I did just used tutorials but ehh.
I'd probably gonna stop here.
I remade all the sprites in 1 day due to too high quality of the exported png files that I can't see them in Sprite Editor. I took a leap on re-exporting all the sprites so I can think of going to Root Motion but didn't work. I wanted the special attack to work as Root Motion but I have to get back to my main stuff so I'll leave it that that.
It drained my entire week of both animating and coding but yeah RIP.
I might look into an easier engine that may work on Android and PSP/Vita. Was thinking MUGEN but doubted.
I'm eyeing on OpenBOR which also became a part of my childhood, but I'm not seeing any tutorials of them. I wanted to 'stick' with Stick Nodes so I can show the app can be used to make Game Animations as well, I just need an easier engine that I can go with.