Story Missions - Episode 2.2 - The big worms stand alone
Story Missions (Scenario Mod) - Episode 2.2 - The big worms stand alone
Ten. It's episode *ten*. Apparently counting is harder than ratios. Maybe that's why I'm out here dodging worm spit instead of doing accounts back in the warm comfort of the main base. Those finance guys warned "direct confrontation" was ineffective, seems to work for me, perhaps being a little too helpful. I can probably find more biters if they drop me a nest kill objective later on.
The green science build also goes up, crafting speeds of different tier assemblers helping ratio it out. The non-combat objectives are encouraging a pretty normal progression toward blue science which I'll certainly oblige. This scenario doesn't go as far as crobots but I still want all the differently coloured flasks. That's how it works.
Story Missions (Scenario Mod): https://mods.factorio.com/mod/Story-Missions
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