Street Fighter Alpha 2, 1996 Capcom (20 From '96 Part 16)
Worthy sequel in the Street Fighter franchise, this is the first to feature the popular character Sakura-- a big fan of Ryu who emulates many of his moves. In this entry we are also introduced to the Custom Combo System-- this costs you a full bar of your power meter but when you press 2 punch buttons and one kick button you dash at your opponent and can string together several kicks and punches and/or special attacks, causing a potentially devastating combination blow to your opponent. The "double" moves (like down, downforward, forward X2 and punch) that require one full power bar are returned from Street Fighter 2 Alpha, though actually a full bar doesn't have to quite be filled to increase by a number-- note that the power bar has niches in them-- as you pass a "niche" with attacks that may or may not connect, you will gain a power level. New characters in the series are Rolento (from Final Fight), Sakura and the assassin Gen. Returning characters are Dhalsim and Zangeif (not in the previous game) and you can play as Bison, Dan or Akuma. Depending on the character you choose you may face a different final boss! If you're REALLY good (don't lose one round all game and finish off the opponent in a handful of special ways), you may face the supremely tough SUPER AKUMA!!! Good, popular sequel in the Street Fighter series.
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