Stride devlog #8 | WIP spline mesh component

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Published on ● Video Link: https://www.youtube.com/watch?v=ejjTonoiLmE



Duration: 6:26
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A little demonstration of the ongoing work for the next spline component in the spline tool set: Spline mesh component. Creating roads, tubes, cables, gutters, rails, roller coasters and so many more use cases will soon be possible with a spline mesh component. The component will generate all geometry on the fly inside the editor as well as during runtime.
Some small bugs currently exist, but they will be iron out soon.







Tags:
C#
stride
stride3d
game engine
spline