Stunstick Sequence Break in Entropy : Zero 2
Channel:
Subscribers:
113
Published on ● Video Link: https://www.youtube.com/watch?v=R_4TDO_O6n8
I've been playing around with EZ2, trying to find any bugs, and this one I felt was interesting enough to upload on its own.
Shortened explanation: Propclimbing allows you to just barely skip over the trigger that locks you into the Crab Vent room, which if done properly twice, you can bring the Stunstick to the earlier areas, and get rid of (most) Metro Cops, Civilians, and Cameras.
One of them carries a Pistol with four bullets, allowing you to eliminate some otherwise inaccessible guards.
Some of the guards carry Stunsticks themselves, but similar to how Freeman will get energy upon killing a Metro Cop holding one, Bad Cop will also get energy instead of carrying another as a prop.