Played By 11 year old Joseph David
Plot
The story takes place long before the events shown in Of Orcs and Men. Styx, the first Goblin, wants to steal the heart of a World-Tree, enclosed inside the huge and terrifying Tower of Akenash. It is a kind of Bildungsroman that leads Styx to a better understanding of his own origins.[2]
The very first of all the Goblins, he’s a master in the arts of stealth, thievery, and murder. The depths of the miles-high Tower of Akenash, where Humans and Elves hide and protect the Tree, the source of the Amber, are the best chance Styx has of quickly amassing a small fortune and, perhaps, discover more about his true origins along the way.[3]
Gameplay[edit]
Styx: Master of Shadows is a stealth game where the player must keep to the shadows to survive. Styx has arcane abilities that assist him in his escapades, including the ability to make himself invisible (also featured in Of Orcs and Men), and the ability to use amber-vision to detect hidden foes and areas. His ability to clone himself through magical means offers opportunities to disrupt the traditional stealth gaming formula. It gives the player a clone for purposes such as scouting without risk and creating a diversion.[2]
Guards, soldiers and other protectors of the Tower will adapt their behavior dynamically, depending on the player's actions; One should keep a low profile and prepare a course of action beforehand. Study the guard patrols closely, use areas of light and shadow to one's advantage, lure the target to a secluded area to assassinate him silently, or arrange "accidents" to remain undetected. Styx: Master of Shadows also includes RPG game mechanics, so as the player gains experience, new skills will be unlocked, special moves, new and lethal weapons, all divided into six talent trees.