Substance Painter: Create Custom Masks from Roughness Textures & Use It to Improve Your Materials VIDEO
Doing this will help you adjust parts of the texture or material without affecting another part of a texture or material. This is especially important when you can’t generate a mask from your existing setup yourself and have to create one manually.
#substance3dpainter #substancepainter #gameart #gamedev #gamedevelopment #tutorial
-----------------------------------
Substance 3D Painter Essentials Tutorial Course: https://www.worldofleveldesign.com/store/substance-3d-painter-essentials.php
-----------------------------------
Follow World of Level Design
EXCLUSIVE WoLD Insider Newsletter/Updates: http://www.worldofleveldesign.com/wold-insider/index.php
WoLD on X/Twitter: https://twitter.com/GameLevelDesign
WoLD on Facebook: https://www.facebook.com/worldofleveldesign
WoLD on Instagram: https://www.instagram.com/worldofleveldesign/
-----------------------------------
Chapters:
00:00 Introduction
01:01 Exporting the Roughness Texture
03:51 What Will Not Work
04:43 Adjusting Roughness Texture
08:09 Using Masks in Substance Painter
12:01 Adding Roughness Variation into the Stack
15:17 Saving/Using Masks as Grayscale
16:04 Using Custom Mask for Color Controls
Other Videos By WorldofLevelDesign 2025-02-19 Substance Painter Quick Tip 8: FIX - Can't Use Clone Tool Into Paint Layer Effect of a Mask 2025-02-19 Maya Beginner Tutorial Series 15/17: Why You Need to Delete Object Construction History 2025-02-18 UE5 Material Breakdown: Linoleum Tiles Clean, Dirty, w/Design Masks, Customizable (WoLD Patreon) 2025-02-17 UE5: Quick Start Guide to Lighting with HDRIs in UE5 2025-02-13 Maya Quick Tip 27: Use One of These UV Grid Textures to Help Improve & Speed Up UVing 2025-02-12 Maya Beginner Tutorial Series 14/17: Custom Polygon Display Options for Environment Modeling 2025-02-11 The INFAMOUS Ceramic Floor Tile Material for UE5, Highly Customizable - Use It Today #shorts 2025-02-10 Maya Beginner Tutorial Series 13/17: Deleting Faces, Edges, Vertices and Making Better Selections 2025-02-07 Maya Beginner Tutorial Series 12/17: Difference Between Triangles vs Quads vs NGons for Environments 2025-02-06 UE5 Material Breakdown: Tiling Ceramic Tiles Clean/Dirty w/Masks, Highly Customizable (WoLD Patreon) 2025-02-05 Substance Painter: Create Custom Masks from Roughness Textures & Use It to Improve Your Materials 2025-02-04 Speeding Up Modeling/UVing on Mesh w/Repeating Elements in Maya with Shift+D #shorts 2025-02-03 Maya Beginner Tutorial Series 11/17: Snap Geometry & Change Pivot Points (Important for Modular Env) 2025-01-31 Maya Beginner Tutorial Series 10/17: Geometry Modeling Blockout Exercise for Environment Art Design 2025-01-29 Maya Beginner Tutorial Series 9/17: Saving, Opening and Starting New Scenes 2025-01-28 Substance Painter Quick Tip 7: What are Height Channel Texture Values and How to Use Them 2025-01-27 Maya Beginner Tutorial Series 8/17: Importance of Scale, Size, Dimensions, Setting Up Grid & HUD 2025-01-22 UE5: Everything You Need to Begin Creating/Using UE5 Standard Material Editor for Environments/Props 2025-01-21 LET'S TEXTURE #3: Modular Steel Beam Stands and Supports for UE5 Using Substance Painter 2025-01-20 Love How These 6 Modular Steel Beams and Supports Looked so I Created Them in Maya for UE5 2025-01-20 Maya Beginner Tutorial Series 7/17: Axis Orientation & Tool Settings for Move, Rotate, Scale