My Current PROTOTYPING BLOCKOUT PROCESS for Modular Environment Creation (Maya/UE5 or Other 3D Apps)
I focus on building a small prototype of one small area using only a handful of modular assets. Then I expand to the rest of the environment. In this tutorial I will share my current workflow for prototyping blockouts for modular environments...
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Tutorial Course to Becoming the Best Environment Artist: https://www.worldofleveldesign.com/store.php
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Tutorials Mentioned:
How to Export/Import UE5 Mannequin to Maya for Scale Reference (Will Work for Blender, 3DSMax etc.)
https://www.youtube.com/watch?v=B89FsNV6Gi8
Maya/UE5: How to Match Grid Size and Dimensions in Maya to UE5 - EXPLAINED
https://www.youtube.com/watch?v=cCGXdmqh24U
UE5: Complete Guide to Player Scale, Environment Dimensions and Creating to Proportions
https://www.youtube.com/watch?v=Is_68PZ-M5M
UE5.1+ Update: Disable Auto-Exposure (Eye Adaptation) Using New Min/Max EV100 Values in 5.1+
https://www.youtube.com/watch?v=kNeM_6TWF6c
Comprehensive Process for Creating Environments Faster w/Maya & UE5 - MAKING OF “Globe Staircase”
https://www.youtube.com/watch?v=ot3oDbfQI8M
UE5: 3 Methods for Blocking Out Environments and Level Designs in UE5
https://www.youtube.com/watch?v=ZfalgxLtNyI
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Chapters:
00:00 Introduction
00:22 The Problem
01:53 MVP or MVE
02:53 The Idea
04:07 Initial Setup
05:28 The Prototyping Blockout Process
22:07 What’s Next?
22:51 Other Blockout Methods
23:09 Tutorial Courses Download
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