Sugar and Spite: Getting a Video Game Funded - Publish Me, Punish Me

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Duration: 25:07
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In this episode of PUBLISH ME, PUNISH ME, Evva Karr and Son M discuss the cost of making a game, choosing funders and publishers, and different personal approaches to getting your game funded.

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GLITCH is a collective of creators who are making worlds for people who want more from their video games. We're out here building the #FutureOfPlay together.

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Resources:
Founder's Kit - curated collection of Pitch Decks, Pacts and Business Structures from developers around the world: https://bit.ly/FounderKit
Game Dev Salaries - anonymous directory of game dev salaries across the globe: http://bit.ly/NAGameDev

Chapters:
0:00 - Intro
1:00 - The cost of making a game
5:05 - Game costs in the indie sphere
7:33 - Preparing to approach funders
9:48 - Bring on the deals!
10:05 - Deal #1 - Granting an opportunity
11:22 - Discussing grants
13:22 - Deal #1 Verdict
13:42 - TAXES
14:53 - Deal #1 Outcome
15:36 - Deal #2 - This one hurts
21:22- Deal #2 Outcome
22:00 - Recap: Sugar, spite and the value of sharing stories
24:30 - Continue the Conversation
25:00 - Credits

Hosted & Produced by Evva Karr: https://twitter.com/EvvaKarr
Hosted & Produced by Son M: https://twitter.com/bogboogie
Editing & Captions by Alanna Smith: https://twitter.com/AlannaMode
Art by Kim Estoesta: https://twitter.com/KimEstoesta




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